Enemy character for 2.5D platformer demo project "This Little Knight of Mine" (https://fracta-mundi.itch.io/this-little-knight-of-mine).
Sculpting, modeling and rigging done in Blender, textured in Substance Painter.
This enemy didn't make it into the demo due to time constraints.
Rig was made entirely from scratch to meet the unique animation demands of this character design.
I used standard thinner-style rig controls for this one, though they may have changed to the thicker style if this model had gone into production for the demo and been handed to the junior animators on the project.