All the environment models I worked on for Bonnie's Bakery.
I was also the 3D Level Designer for this game, so I got to design the layouts for the Town and Dungeon levels, as well as handle the lighting, post-processing, particle effects, soundscaping, and gameplay integration (including designing AI navigation).
We used a really fun pipeline for the town models. The texture artists would send me texture sheets for each building/prop which I would then cut and wrap into 3D meshes. The goal for the town was to retain as much 2D stylization as possible in 3D space.
Textures by:
The incredible Marissa Gyorki: https://www.artstation.com/marissagyorki, https://peachygeck.itch.io/
The illustrious Megan Gyorki: https://www.artstation.com/luminene, https://luminene.itch.io/
The unbelievable Sandtastegreat: https://sandtastegreat.itch.io/
and myself in one or two places.