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Scissor - This Little Knight of Mine

Enemy character for 2.5D platformer demo project "This Little Knight of Mine" (https://fracta-mundi.itch.io/this-little-knight-of-mine).
Sculpting, modeling, and rigging done in Blender, textured in Substance Painter.
This enemy didn't make it into the demo due to time constraints.
Rig was made entirely from scratch to meet the unique animation demands of this character design.
This character had some really fun features, like smear frames on the scissor blades and baked physics effects to give a bit of dynamic jiggle to the character's body and limbs.
I used standard thinner-style rig controls for this one, though they may have changed to the thicker style if this model had gone into production for the demo and been handed to the junior animators on the project.

Scrapped enemy for This Little Knight of Mine demo

Scrapped enemy for This Little Knight of Mine demo

Rig

Rig

Rig

Rig

Concept Sketch

Concept Sketch