Enemy character for 2.5D platformer demo project "This Little Knight of Mine" (https://fracta-mundi.itch.io/this-little-knight-of-mine).
Lance Morrison did the sculpting and modeling for this one (Blender), as well as a base color pass for the textures (Substance Painter). I added the sketch styling to the texture maps and rigged in Blender. I also modeled and textured the match (the match is a separate model designed to be simply parented to the angler's hand in Unity).
This enemy only needed one animation for the game, so I used my usual thin rig controls and animated him myself.