Desert Rune was an Unreal Engine 4 short film created by a small team to explore nonverbal storytelling.
I was asked to sculpt the monster for the film on a tight time schedule based on concept art by Marissa Gyorki (https://marissagyorki.artstation.com/).
Sculpt was done in ZBrush. I also retopologized and unwrapped the monster in Blender before sending the file to the rest of the team for texturing and rigging.
Desert Rune short film

Guardian concept art by Marissa Gyorki (https://marissagyorki.artstation.com/)