The main character from Gnomad, a small Unreal Engine game project that took about 4 months from inception to completion.
I was the project's lead and was in charge of creating the model and rig for the main character among other things.
The character was sculpted, retopologized, and unwrapped in Blender, then rigged and animated in Autodesk Maya.
The team's texture artist (Branson Mariola: https://www.artstation.com/bmariola) finished the character's visuals in Substance Painter.
I also animated the combat animations for the game.
Check it out here: https://lawlalotti.itch.io/gnomad

Model by me. Textures by Branson Mariola (https://www.artstation.com/bmariola)
Arnold Render of one of my combo animations for the game. Composited in Nuke.