Speed model + rig of the infamous Loveland Frogman cryptid. Created in roughly two days for an art challenge.
ZBrush sculpt using ZSpheres, retopologized with ZRemesher, unwrapped and rigged in Blender, then textured in Substance Painter.
Polycount was sacrificed for speed in this scenario. Given a looser time budget I would have cut it down, but speed was the priority of the project.
To create the rig quickly, I took advantage of Jim Kroovy's Armature Rigging Modules addon for Blender. The addon allowed me to quickly generate a lot of base functionality, then modify from there to get the control I wanted for this model as quickly as possible.