A wretched bug priestess of Iorn, Unholy God of The Machine.
Sculpted in ZBrush. Retopologized, unwrapped, and rigged in Blender. Textured in Substance Painter.
Loosely inspired by Digital Extremes' Warframe™.
Got to do some super fun rigging for this one. First full rig I built after finishing Pierrick Picaut's "Art of Effective Rigging" course and I pushed it a bit with some physics simulated bones and mock sword trails. (I'd usually do both of these in a game engine, but wanted to practice building them in so baking is an option.)
Also experimented a bit with jiggle physics, but ultimately preferred the rigid carapace look for this character.
Stress testing the rig with a quick animation, working in layers for different passes