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Priestess of Iorn

A wretched bug priestess of Iorn, Unholy God of The Machine.
Sculpted in ZBrush. Retopologized, unwrapped, and rigged in Blender. Textured in Substance Painter.
Loosely inspired by Digital Extremes' Warframe™.
Got to do some super fun rigging for this one. First full rig I built after finishing Pierrick Picaut's "Art of Effective Rigging" course and I pushed it a bit with some physics simulated bones and mock sword trails. (I'd usually do both of these in a game engine, but wanted to practice building them in so baking is an option.)
Also experimented a bit with jiggle physics, but ultimately preferred the rigid carapace look for this character.

Stress testing the rig with a quick animation, working in layers for different passes

Rig Layers

Rig Layers

Eevee render

Eevee render

Eevee render

Eevee render

Eevee render

Eevee render

Eevee render

Eevee render

Raw ZBrush Sculpt

Raw ZBrush Sculpt

Wireframe / ID view in Blender

Wireframe / ID view in Blender

Concept art (the insect photo isn't mine, only the sketches)

Concept art (the insect photo isn't mine, only the sketches)