The player character for 2.5D platformer demo project "This Little Knight of Mine" (https://fracta-mundi.itch.io/this-little-knight-of-mine).
Sculpting, modeling, and rigging done in Blender, texturing in Substance Painter. Flame particles and cloth simulation handled in Unity.
The rig was made using Jim Kroovy's Armature Rigging Modules addon for Blender (https://jimkroovy.gumroad.com/l/ArmatureRiggingModules) as a jumpstart to get a base level of functionality, then I added specialized rig features like controls for the sword and auto-adjusting pauldrons.
I generally prefer thinner rig controls, but the project animators were new to animating in Blender, so I used the thicker-style controllers generated by Armature Rigging Modules on the rigs I provided to them to facilitate easier control selection.